| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Chaos Lieutenant (HQ) |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
3/4 |
10 |
3+ |
101 |
|
Independent Character; (see p.39 of Codex: Chaos); Mark of Chaos Undivided; Lightning Claws (pair)
|
| #Furious Charge |
During the assult phase in which this unit charges, they will be at +1In and +1S. |
[15] |
| Frag Grenades |
|
[1] |
| Daemonic Visage |
Forces models to make a morale test in CC. (see p.18 Codex: Chaos) |
[5] |
| Mark of Chaos Undivided |
This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. |
- |
| Daemon Prince |
1 |
6 |
3 |
6 |
5 |
3 |
5 |
4/5 |
10 |
2+ |
173 |
|
Independent Character; (see p.39 of Codex: Chaos); Mark of Chaos Undivided; CC Weapon (x2)
|
| #Furious Charge |
During the assult phase in which this unit charges, they will be at +1In and +1S. |
[15] |
| Frag Grenades |
|
[1] |
| Spiky Bits |
The model may re-roll miss in each round of close combat. |
[10] |
| Daemonic Visage |
Forces models to make a morale test in CC. (see p.18 Codex: Chaos) |
[5] |
| Daemonic Strength |
The model has inhuman physical power. +1 Strength. (see p.18 Codex: Chaos) |
[10] |
| Daemon Armour |
The armor has been blessed and sealed by the Chaos Gods. (see p.17 Codex: Chaos) |
[20] |
| Daemonic Mutation |
The model has physical mutation granting it +1 Attack in Close Combat. (see p.17 Codex: Chaos) |
[15] |
| Daemonic Speed |
The model *may* move as Cavalry. (see p.18 Codex: Chaos) |
[15] |
| Daemonic Stature |
The model is a Daemon Prince. +1S +1T WS6 BS3. Monstrous Creature. May not ride a steed or be transported. (see p.17 Codex: Chaos) "Shoot the big ones!!!!!!!!"" The model may be shot at even if it is within 6" or with a friendly unit, unless it is in close combat. |
[15] |
| Mark of Chaos Undivided |
This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. |
- |
| Chaos Space Marines (Troops) |
7 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
9 |
3+ |
176 |
|
Mark of Chaos Undivided; CC Weapon (x7); Bolter (x5); Plasma Gun (x2)
|
| #Stealth Adept |
+1 cover save bonus. (see p.42 Codex: Chaos) |
[1] |
| Aspiring Champion |
1 |
4 |
4 |
4/8 |
4 |
1 |
4 |
2/3 |
10 |
3+ |
[44] |
|
Mark of Chaos Undivided; Power Fist (x1); Bolt Pistol (x1)
|
| #Stealth Adept |
+1 cover save bonus. (see p.42 Codex: Chaos) |
[1] |
| Mark of Chaos Undivided |
This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. |
- |
| Chaos Space Marines (Troops) |
7 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
9 |
3+ |
176 |
|
Mark of Chaos Undivided; CC Weapon (x7); Bolter (x5); Plasma Gun (x2)
|
| #Stealth Adept |
+1 cover save bonus. (see p.42 Codex: Chaos) |
[1] |
| Aspiring Champion |
1 |
4 |
4 |
4/8 |
4 |
1 |
4 |
2/3 |
10 |
3+ |
[44] |
|
#Night Vision; Nightfighting bonus. (see p.19 Codex: Chaos) ; Mark of Chaos Undivided; Power Fist (x1); Bolt Pistol (x1)
|
| #Stealth Adept |
+1 cover save bonus. (see p.42 Codex: Chaos) |
[1] |
| Mark of Chaos Undivided |
This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. |
- |
| Chaos Space Marines (Troops) |
7 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
9 |
3+ |
177 |
|
Mark of Chaos Undivided; CC Weapon (x7); Bolt Pistol (x7); Frag Grenades
|
| #Furious Charge |
During the assult phase in which this unit charges, they will be at +1In and +1S. |
[3] |
| Aspiring Champion |
1 |
4 |
4 |
4/8 |
4 |
1 |
4 |
2/3 |
10 |
3+ |
[44] |
|
Mark of Chaos Undivided; Power Fist (x1); Bolt Pistol (x1); Frag Grenades
|
| Mark of Chaos Undivided |
This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. |
- |
| Chaos Raptors (Fast Attack) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
9 |
3+ |
260 |
|
Daemonkin, Hit and Run; Mark of Chaos Undivided; CC Weapon (x4); Bolt Pistol (x2); Meltagun (x1); Plasma Pistol (x1); Frag Grenades; Krak Grenades
|
| #Daemonic Flight |
The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) |
[0] |
| #Daemonic Visage |
Forces models to make a morale test in CC. (see p.18 Codex: Chaos) |
[0] |
| #Counter Attack |
Unengaged models in this unit may make a 6" assault move to get into base contact, after they are charged, and fight as normal without the +1A for charging. |
[2] |
| #Furious Charge |
During the assult phase in which this unit charges, they will be at +1In and +1S. |
[3] |
| #Infiltrate |
This unit may infiltrate if the scenario allows it. |
[3] |
| Aspiring Champion |
1 |
4 |
4 |
5 |
4 |
1 |
4 |
3/4 |
10 |
3+ |
[88] |
|
Mark of Chaos Undivided; Lightning Claws (pair); Frag Grenades; Krak Grenades
|
| #Daemonic Visage |
Forces models to make a morale test in CC. (see p.18 Codex: Chaos) |
[0] |
| #Daemonic Flight |
The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) |
[0] |
| Daemonic Strength |
The model has inhuman physical power. +1 Strength. (see p.18 Codex: Chaos) |
[5] |
| Daemonic Mutation |
The model has physical mutation granting it +1 Attack in Close Combat. (see p.17 Codex: Chaos) |
[10] |
| Mark of Chaos Undivided |
This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. |
- |
| Chaos Raptors (Fast Attack) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
9 |
3+ |
260 |
|
Daemonkin, Hit and Run; Mark of Chaos Undivided; CC Weapon (x4); Bolt Pistol (x2); Meltagun (x1); Plasma Pistol (x1); Frag Grenades; Krak Grenades
|
| #Daemonic Flight |
The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) |
[0] |
| #Daemonic Visage |
Forces models to make a morale test in CC. (see p.18 Codex: Chaos) |
[0] |
| #Counter Attack |
Unengaged models in this unit may make a 6" assault move to get into base contact, after they are charged, and fight as normal without the +1A for charging. |
[2] |
| #Furious Charge |
During the assult phase in which this unit charges, they will be at +1In and +1S. |
[3] |
| #Infiltrate |
This unit may infiltrate if the scenario allows it. |
[3] |
| Aspiring Champion |
1 |
4 |
4 |
5 |
4 |
1 |
4 |
3/4 |
10 |
3+ |
[88] |
|
Mark of Chaos Undivided; Lightning Claws (pair); Frag Grenades; Krak Grenades
|
| #Daemonic Visage |
Forces models to make a morale test in CC. (see p.18 Codex: Chaos) |
[0] |
| #Daemonic Flight |
The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) |
[0] |
| Daemonic Strength |
The model has inhuman physical power. +1 Strength. (see p.18 Codex: Chaos) |
[5] |
| Daemonic Mutation |
The model has physical mutation granting it +1 Attack in Close Combat. (see p.17 Codex: Chaos) |
[10] |
| Mark of Chaos Undivided |
This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. |
- |
| Chaos Defiler (Heavy Support) |
1 |
WS: 2 BS: 4 S: 8 I: 4 A: 2 |
175 |
|
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Monstrous Creature; Battle Cannon; Indirect Fire; Battle Cannon is Indirect Fire (G36"-72", S8, AP3, Barrage, Causes Pinning); Reaper Autocannon; Heavy Flamer
|
| #Daemonic Possession |
Vehicle may not act as a transport. Ignores "Stunned" and "Shaken" results. (see p.20 Codex: Chaos) |
[0] |
| Option Footnotes: |
|
|
| * Notes 1 |
Units with two Attack Stats (eg:1/2) are receiving the benefit of an attack modifier, such as 2ccw's or a pistol/ccw combination. If there is a '*' following, this means that the modifier does not apply to all models in the unit. |
|
| Battle Cannon |
72" R, S8, AP3, Ordnance 1/Blast or G36"-72", S8, AP3, Barrage, Causes Pinning |
|
| Bolt Pistol |
12" R, S4, AP5, Pistol |
|
| Bolter |
24" R, S4, AP5, Rapid Fire |
|
| Heavy Flamer |
Template, S5, AP4, Assault 1, No cover save |
|
| Lightning Claws (pair) |
Power Weapon; Re-roll failed to-wound rolls; Bonus attack only when used as a pair |
|
| Meltagun |
12" R, S8, AP1, Assault 1, +D6 AP within 6" |
|
| Plasma Gun |
24" R, S7, AP2, Rapid Fire, Gets hot |
|
| Plasma Pistol |
12" R, S7, AP2, Pistol, Gets hot |
|
| Power Fist |
No Armour Save; Strikes last; Doubles Strength |
|
| Reaper Autocannon |
36" R, S7, AP4, Heavy 2, Twin-Linked |
|