1500 Pts - CSM: Night Lords Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Chaos Lieutenant (HQ) 1 5 5 4 4 2 5 3/4 10 3+ 101
Independent Character; (see p.39 of Codex: Chaos); Mark of Chaos Undivided; Lightning Claws (pair)
  #Furious Charge During the assult phase in which this unit charges, they will be at +1In and +1S. [15]
  Frag Grenades
[1]
  Daemonic Visage Forces models to make a morale test in CC. (see p.18 Codex: Chaos) [5]
  Mark of Chaos Undivided This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. -
Daemon Prince 1 6 3 6 5 3 5 4/5 10 2+ 173
Independent Character; (see p.39 of Codex: Chaos); Mark of Chaos Undivided; CC Weapon (x2)
  #Furious Charge During the assult phase in which this unit charges, they will be at +1In and +1S. [15]
  Frag Grenades
[1]
  Spiky Bits The model may re-roll miss in each round of close combat. [10]
  Daemonic Visage Forces models to make a morale test in CC. (see p.18 Codex: Chaos) [5]
  Daemonic Strength The model has inhuman physical power. +1 Strength. (see p.18 Codex: Chaos) [10]
  Daemon Armour The armor has been blessed and sealed by the Chaos Gods. (see p.17 Codex: Chaos) [20]
  Daemonic Mutation The model has physical mutation granting it +1 Attack in Close Combat. (see p.17 Codex: Chaos) [15]
  Daemonic Speed The model *may* move as Cavalry. (see p.18 Codex: Chaos) [15]
  Daemonic Stature The model is a Daemon Prince. +1S +1T WS6 BS3. Monstrous Creature. May not ride a steed or be transported. (see p.17 Codex: Chaos) "Shoot the big ones!!!!!!!!"" The model may be shot at even if it is within 6" or with a friendly unit, unless it is in close combat. [15]
  Mark of Chaos Undivided This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. -
Chaos Space Marines (Troops) 7 4 4 4 4 1 4 1 9 3+ 176
Mark of Chaos Undivided; CC Weapon (x7); Bolter (x5); Plasma Gun (x2)
  #Stealth Adept +1 cover save bonus. (see p.42 Codex: Chaos) [1]
  Aspiring Champion 1 4 4 4/8 4 1 4 2/3 10 3+ [44]
Mark of Chaos Undivided; Power Fist (x1); Bolt Pistol (x1)
    #Stealth Adept +1 cover save bonus. (see p.42 Codex: Chaos) [1]
  Mark of Chaos Undivided This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. -
Chaos Space Marines (Troops) 7 4 4 4 4 1 4 1 9 3+ 176
Mark of Chaos Undivided; CC Weapon (x7); Bolter (x5); Plasma Gun (x2)
  #Stealth Adept +1 cover save bonus. (see p.42 Codex: Chaos) [1]
  Aspiring Champion 1 4 4 4/8 4 1 4 2/3 10 3+ [44]
#Night Vision; Nightfighting bonus. (see p.19 Codex: Chaos) ; Mark of Chaos Undivided; Power Fist (x1); Bolt Pistol (x1)
    #Stealth Adept +1 cover save bonus. (see p.42 Codex: Chaos) [1]
  Mark of Chaos Undivided This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. -
Chaos Space Marines (Troops) 7 4 4 4 4 1 4 1/2 9 3+ 177
Mark of Chaos Undivided; CC Weapon (x7); Bolt Pistol (x7); Frag Grenades
  #Furious Charge During the assult phase in which this unit charges, they will be at +1In and +1S. [3]
  Aspiring Champion 1 4 4 4/8 4 1 4 2/3 10 3+ [44]
Mark of Chaos Undivided; Power Fist (x1); Bolt Pistol (x1); Frag Grenades
  Mark of Chaos Undivided This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. -
Chaos Raptors (Fast Attack) 4 4 4 4 4 1 4 1/2* 9 3+ 260
Daemonkin, Hit and Run; Mark of Chaos Undivided; CC Weapon (x4); Bolt Pistol (x2); Meltagun (x1); Plasma Pistol (x1); Frag Grenades; Krak Grenades
  #Daemonic Flight The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) [0]
  #Daemonic Visage Forces models to make a morale test in CC. (see p.18 Codex: Chaos) [0]
  #Counter Attack Unengaged models in this unit may make a 6" assault move to get into base contact, after they are charged, and fight as normal without the +1A for charging. [2]
  #Furious Charge During the assult phase in which this unit charges, they will be at +1In and +1S. [3]
  #Infiltrate This unit may infiltrate if the scenario allows it. [3]
  Aspiring Champion 1 4 4 5 4 1 4 3/4 10 3+ [88]
Mark of Chaos Undivided; Lightning Claws (pair); Frag Grenades; Krak Grenades
    #Daemonic Visage Forces models to make a morale test in CC. (see p.18 Codex: Chaos) [0]
    #Daemonic Flight The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) [0]
    Daemonic Strength The model has inhuman physical power. +1 Strength. (see p.18 Codex: Chaos) [5]
    Daemonic Mutation The model has physical mutation granting it +1 Attack in Close Combat. (see p.17 Codex: Chaos) [10]
  Mark of Chaos Undivided This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. -
Chaos Raptors (Fast Attack) 4 4 4 4 4 1 4 1/2* 9 3+ 260
Daemonkin, Hit and Run; Mark of Chaos Undivided; CC Weapon (x4); Bolt Pistol (x2); Meltagun (x1); Plasma Pistol (x1); Frag Grenades; Krak Grenades
  #Daemonic Flight The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) [0]
  #Daemonic Visage Forces models to make a morale test in CC. (see p.18 Codex: Chaos) [0]
  #Counter Attack Unengaged models in this unit may make a 6" assault move to get into base contact, after they are charged, and fight as normal without the +1A for charging. [2]
  #Furious Charge During the assult phase in which this unit charges, they will be at +1In and +1S. [3]
  #Infiltrate This unit may infiltrate if the scenario allows it. [3]
  Aspiring Champion 1 4 4 5 4 1 4 3/4 10 3+ [88]
Mark of Chaos Undivided; Lightning Claws (pair); Frag Grenades; Krak Grenades
    #Daemonic Visage Forces models to make a morale test in CC. (see p.18 Codex: Chaos) [0]
    #Daemonic Flight The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) [0]
    Daemonic Strength The model has inhuman physical power. +1 Strength. (see p.18 Codex: Chaos) [5]
    Daemonic Mutation The model has physical mutation granting it +1 Attack in Close Combat. (see p.17 Codex: Chaos) [10]
  Mark of Chaos Undivided This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. -
Chaos Defiler (Heavy Support) 1 WS: 2 BS: 4 S: 8 I: 4 A: 2 175
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Monstrous Creature; Battle Cannon; Indirect Fire; Battle Cannon is Indirect Fire (G36"-72", S8, AP3, Barrage, Causes Pinning); Reaper Autocannon; Heavy Flamer
  #Daemonic Possession Vehicle may not act as a transport. Ignores "Stunned" and "Shaken" results. (see p.20 Codex: Chaos) [0]
Option Footnotes:
  * Notes 1 Units with two Attack Stats (eg:1/2) are receiving the benefit of an attack modifier, such as 2ccw's or a pistol/ccw combination. If there is a '*' following, this means that the modifier does not apply to all models in the unit.
  Battle Cannon 72" R, S8, AP3, Ordnance 1/Blast or G36"-72", S8, AP3, Barrage, Causes Pinning
  Bolt Pistol 12" R, S4, AP5, Pistol
  Bolter 24" R, S4, AP5, Rapid Fire
  Heavy Flamer Template, S5, AP4, Assault 1, No cover save
  Lightning Claws (pair) Power Weapon; Re-roll failed to-wound rolls; Bonus attack only when used as a pair
  Meltagun 12" R, S8, AP1, Assault 1, +D6 AP within 6"
  Plasma Gun 24" R, S7, AP2, Rapid Fire, Gets hot
  Plasma Pistol 12" R, S7, AP2, Pistol, Gets hot
  Power Fist No Armour Save; Strikes last; Doubles Strength
  Reaper Autocannon 36" R, S7, AP4, Heavy 2, Twin-Linked
Total Army Cost: 1498 Pts.
Notes:
Models in Army: 37


Validation Results:
The unit 'Chaos Raptors (Fast Attack)' may only take one Veteran Skill with a mark of Chaos. .
The unit 'Chaos Raptors (Fast Attack)' may only take one Veteran Skill with a mark of Chaos. .

Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 274 1226 18%
Elite (<=3unit) 0 3 0 1500 0%
Troops (>=2unit <=6unit) 3 3 529 971 35%
Fst. Atck. (<=3unit) 2 1 520 980 34%
Hvy. Supp. (<=3unit) 1 2 175 1325 11%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 37 n/a 374 n/a 24%

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